Malte Resenberger-Loosmann showed the working process behind the ponytail hairstyle, shared the scene setup in Maya and Unreal Engine, and explained how GS CurveTools helped create realistic hair.
Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.
A hard-surface and material lead artist, Malte Resenberger-Loosmann, told us about the benefits in the updated team's workflows and discussed the mid poly creation.
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!
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