Senior Lighting Artist & Level Artist
Quentin Papleux talked about his recent attempt to recreate the atmosphere of Rapture City from the Bioshock franchise using lighting and a contrasting color palette.
Quentin Papleux tried to recreate lighting from the movie Avatar and discussed his workflow in UE4 as well as mentioned a few sources that amateur lighting artists might find useful.
3d artist Quentin Papleux did a little talk about his work on the new stylized game Shiness. He discussed the main aspects of production of game environment content.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Mirko Fan Art: Sculpting a Manga Character in ZBrushAwesome man!! And super instructive the whole process·
Cyberpunk 2077 Trailer Recreated in World of WarcraftHigh time for WOW to get ray tracing :D·
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