Senior Lighting Artist & Level Artist
Quentin Papleux talked about his recent attempt to recreate the atmosphere of Rapture City from the Bioshock franchise using lighting and a contrasting color palette.
Quentin Papleux tried to recreate lighting from the movie Avatar and discussed his workflow in UE4 as well as mentioned a few sources that amateur lighting artists might find useful.
3d artist Quentin Papleux did a little talk about his work on the new stylized game Shiness. He discussed the main aspects of production of game environment content.
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