Quentin Papleux
Senior Lighting Artist & Level Artist
Fire & Blood: Creating a UE4-Tribute to Diablo Franchise
Quentin Papleux discussed the workflow and details behind his animated short film Diablo: Fire and Blood.
Bioshock-Style Lighting Exercise in UE4
Quentin Papleux talked about his recent attempt to recreate the atmosphere of Rapture City from the Bioshock franchise using lighting and a contrasting color palette.
Lighting Exercise in UE4: Setup in the Avatar Style
Quentin Papleux tried to recreate lighting from the movie Avatar and discussed his workflow in UE4 as well as mentioned a few sources that amateur lighting artists might find useful.
Building Environments for a Cartoon Game
3d artist Quentin Papleux did a little talk about his work on the new stylized game Shiness. He discussed the main aspects of production of game environment content.