A few assets from the Megascans library that will help you recreate a Battlefield scene or make an inspired-by.
Neysha Castritius talked about the production of a realistic female character made in Maya, ZBrush, and Marvelous Designer during her studies at CGMA.
Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4’s Niagara.
Yoann Lemoine shared the production process of the Goliath project he worked on together with Firm Studio.
Chaos Group has recently launched Phoenix FD 4.30 for 3ds Max and Maya.
An awesome ZBrush pack for the fans of clay sculptures.
Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.
Gilles Devos did a breakdown of his Fishing in Baku fanart environment made in UE4, 3ds Max, and Substance Painter.
Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
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