Rebelway team talked about the importance Houdini and procedural approach are gaining in the industry and the way they teach CG and FX students to work with the software at their top-notch online school.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Guy Shoshan talked step-by-step about the production of Mariachi, a character with strong Pixar's Coco vibes made in ZBrush, Maya, and Substance Painter.
Check out the latest version of the material organizer.
Vasiliy Poryagin shared the complete workflow of creating an elaborate game-ready door in ZBrush, Blender, Substance Painter, and UE4.
Hansel Febrianto did a breakdown of his realistic retro TV made in Maya and Substance Painter.
Learn how you can use different elements to design a smooth gameplay experience with these tips from Ketul Majmudar.
Check out 5 wireframes for awesome game characters from Overwatch and Metro Exodus and game-based character fan arts, including Shadow of the Tomb Raider's Lara Croft and Ellie from The Last Of Us Part II.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
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