The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Andreas Husballe from Vizlab Studio shared helpful insight into dealing with client briefs, preparation for the commissions and their implementation.
Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Ron Kamphuis demonstrated how EasySky was constructed: dynamic day/night cycle, lighting, sun/moon calculations, and more.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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