A new system could help the developer build incredibly realistic game worlds.
Check out a super useful tool for 3ds Max.
Alexa Kim shared a great example of how base blockouts become final game environments.
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Check out 5 Unity packs with tools, collections, and shaders for working on the materials for any type of environment you are working on.
Ryan Garry, Film Director and Founder of Unlimited Motion Ltd, discussed the use of mocap and VR technologies in film production and talked about their micro-budget motion capture feature film Anghenfi.
This cool game will let you generate new worlds in no time.
Grab a cool forest scene pack from Robert Berg.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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