Maxon and Conductor announced the availability of usage-based rendering for Cinema 4D and Redshift.
Epic Games introduced new prices and options for Fortnite players.
Check out an awesome new workshop from Gnomon.
The company acquired 4A Games and several other studios.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords.
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Have a look at Shahriar Shahrabi's experiment with Compute Shaders in Unity.
Amy Johnston discussed her experience in creating motion capture data for the game’s characters.
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