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Cozy Urban UE5 Scene with Lush Vegetation & Old Architecture

Check out the intricate carpet patterns and realistic flowers in Pauline Ferrand's 3D scene.

Take a look at this soothing, sunny urban environment created by Pauline Ferrand as an environment project at Artside. The 3D scene is based on the concept by li moly. The 3D artist used SpeedTree, Substance 3D Designer, and handled shader work in Unreal Engine 5.

The scene features a lot of complex props, from architecture to vegetation, which were modeled by the artist. Ferrand didn't use Megascan assets for the scene; all the assets are custom-made, and some of them are reused, with RGB Masking to break repetition.

Have a closer look at the scene and its cozy details, like flowery balconies:

Also, check out an impressive showcase of the assets and materials crafted for the scene:

Pauline Ferrand has been sharing her amazing environments on ArtStation:

If you are a fan of atmospheric environments, explore how artists ensure diversity in their scenes by combining modularity and custom assets: Rustam Zhukov recently showcased a moody 3D diorama and Heather Geiger unveiled a fantasy scene:

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