Learn more details about the upcoming trends in using Machine Learning in digital art.
Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.
Alexander Alza discussed the things that help him mentally to combine personal projects with work, family, and hobbies and accept the fact that sometimes there is simply not enough time.
The largest digital screen in Seoul shows the overlapping crashing waves illusion created by dstrict.
This week we've chosen 5 awesome realistic surface materials from Megascans Library that were recently released. Check them out!
Epic Games released a demo video of their Apollo 11 Mission AR. It's built specifically for the Microsoft HoloLens 2 using the latest Unreal Engine features. Check out!
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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