Daniel Castillo from Elite3d explained the benefits of creating trees using a modular workflow and talked about his ZBrush skills.
What hides behind pictures on the walls in different games: easter eggs, side stories, a door to another world? Let's see.
Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.
80 Level picked up some neat little indie gems that you might enjoy.
Embark Studios published a 3-part article that covers the way their team works with Photogrammetry using an example of their last trip to Tenerife, Spain.
Two rivals will collaborate on new cloud-based solutions for gaming experiences and artificial intelligence.
Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Stylized Nature: Vegetation, Animation, ShadersBeautiful work，I would also like the shader graph in high resolution p...·
Creating Photogrammetry-Based MaterialsAny plans on updating this for group of assets for the latest version...·
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