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Hirokazu Yokohara's Semi-Real UE5-Powered Avatar Explained

The creator shared a thorough breakdown, providing an in-progress look at one of the recent projects.

In case you missed the news, back in late January, 3D Artist and Generalist Hirokazu Yokohara unveiled a beautiful 3D virtual avatar created in Unreal Engine 5.3 Path Tracer and described by the author as "semi-realistic".

One month later, the artist pleasantly surprised us with an unexpected yet highly appreciated breakdown of the project, shared via ArtStation. Besides featuring a collection of gorgeous static renders, the breakdown showcased the production process behind the avatar, showing how it was sculpted and textured, how its dress and hair were made, and how captured facial and movement data was used for animation.

Additionally, Hirokazu revealed the full list of software that was used to bring the character to life, with that being Maya, Ornatrix, Marvelous Designer, Substance 3D Painter, Mari, Cinema 4D, and ZBrush, as well as TexturingXYZ's materials. The model was made in collaboration with Yuta Sasaki and Mishio Hirai and rendered using an MSI GeForce RTX 4090 SUPRIM 24G GPU.

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Scales, Fins, Gills and anything you need for your creatures of the deep!

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