Matt Puchala launched Axiom 2, a new version of the powerful sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects.
A tool called hdRstr by Stefan Krake provides impressive results in real-time.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
Ekaterina Surikova talked about the working process behind the Houdini Wall Breaker project and shared some useful tutorials for aspiring Houdini Artists.
Nikolay Marinov has returned to show us his latest project – a body pile material made in 3ds Max, Houdini, and Substance and inspired by the Doom series.
A popular YouTuber Anselem Nkoro a.k.a. askNK told us about his career path, talked about maintaining a YouTube channel that covers various software, and explained how to learn a new tool by using associations.
David Cunningham, a CG Supervisor at Digital Domain, talked about the studio's work on Free Guy comedy, told us about the tools top filmmakers use, and discussed the way VFX studios collaborate with directions when working on films.
Here's a useful new modeling add-on from developer Alexey Vanzhula.
Barrett Meeker has released Dune Solver for Houdini, a program that simulates the ways real sand dunes form based on wind, sand depth, and other factors.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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