Foundry released Modo 14.1, a new version of its 3D modeling, animation, and rendering toolkit.
Thiago Christo briefly talked about his experience of working with MODO and its modeling tools.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Justin Mayle talked about his approach to creating a modular 3D environment 1900's Train Car made during one of the courses at CGMA.
Emil Skriver talked about his hard-surface workflows used in a couple of projects and shared a handful of helpful tips and resources for game artists.
Rob Madden, Creative Director at Hyper Luminal Games, talked about his stylized art workflow, Modo advantages and tips.
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