Grab Travis Davids's separate tutorials or combo packs for The Last of Us Flamethrower and Pistol production using Fusion 360, Keyshot, and Photoshop.
Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.
Patrick Sutton shared a bunch of personal techniques for creating and presenting 3D weapons and discussed how amateur artists can improve their weapon design skills.
Olivier Pflaum shared a detailed breakdown of his project AKS-74U Zenitco covering every step from the boolean workflow in 3ds Max and ZBrush to presentation in Toolbag.
Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out melee weapons and guns for games from overlaps.
Check out tutorials from Simon Fuchs that cover his approach to weapons and hard-surface details, a free real-time guide in Fusion 360 from Travis Davids, and a suppressor pack from Sankalp Chandra.
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Ankur Kaul did a breakdown of his 3D weapon SOLARSHOCK made in Maya and Substance Painter.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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