Oleksandra Sokol has shared the working process behind the props made for World War 2: Battle Combat and gave some tips for beginner artists.
Maria Savelyeva talks about the workflow behind the Gold-Inlaid Colt 1849 Pocket Revolver project, shares how the intricate engravings were made, and discusses the texturing process.
Dmytro Mykhailyk talked about the workflow behind the DBAL-A2 Project, shared the narrative texturing process, and explained the rules of creating an object's story.
Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Oleksandra Sokol discussed how she created a 3D weapon based on Anton Lavrushkin's The Order: 1886 fan art piece.
Check out 5 Unity packs with weapons for games in different styles.
Jay Travers shared his general approach to 3D weapons and some tips gathered along the way as well as talked about education and experience with Marmoset Toolbag.
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
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How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Well lets also face, that there arent so many opportunities to get a p...·
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
The Callisto Protocol Director Blames the Game's Issues on a "Freakin Error by Someone Rushing"This is - at least in my view - clearly a excuse by forcing a whole te...·
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