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Junliang Zhang Junliang

Technical Artist

Salt Lake City

Procedural Forest Terrain Production with Houdini and UE4

Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.

Junliang Zhang Junliang

Jan 21, 2020

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Creating a Cyberpunk Chinese City in UE4

Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

Junliang Zhang Junliang

May 16, 2019

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Mimicking Prey and Alien Isolation Lighting in UE4

Junliang Zhang talked about his re-lighting exercises, which completely change the look of the awesome environments by Wiktor Öhman and Liam Tart.

Junliang Zhang Junliang

Aug 21, 2017

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