3D Environment Artist / Lighting Artist
Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.
Junliang Zhang talked about his re-lighting exercises, which completely change the look of the awesome environments by Wiktor Öhman and Liam Tart.
Zero Leagues: Setting Up Shaders for Organic SceneCan you, please, elaborate on turning on gotanda shading? I remember g...·
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Open-Source Painting Tool for 3D ArtistsFirst they should port codebase to standard C++ instead of that "...·
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