Asset and Environment Artist
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.
Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Tools and Tips for Hard-Surface Modeling in Blender 2.8Thanks for sharing! Coolection of good stuff, everybody can find somet...·
Setting Up Fluid Simulations in HoudiniUse VDB volume SDF different for collision rather than geometry Boolea...·
Learning Texturing With Substance Paintergreat job! thanks for sharing!
Would I remodelling this gun for st...·
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