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Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Rebirth: The Making-of A Spectacular Mythical Houdini VFX Short Film

Take a closer look at the process behind making a CG character, matte painting, and more for this short film about a devoted priestess performing a ritual to restore the youth of an ancient rhino.

How to Texture Mouth-Watering Black Forest Cake

Maggie Chang showed how she created her delicious Black Forest Cake, explained how to arrange assets to make the image "full", and shared why she thinks texturing a cake is like being a pastry chef.

Nuke 15.1 Is Out With Enhanced OpenAssetIO, OTIO & USD Support

This release also includes numerous UI updates and improved CopyCat training, BlinkScript workflows, and more for greater artist control.

This Realistic 3D Environment Transports You to the Wild West

Milan Dey has showcased his latest digital scene from the viewport perspective.

Check Out This Stunning Stormy Sea Scene With Hellblade Vibes

The illustration was brought to life by Sara Stanoeska using Nuke and Photoshop.

This Mystical Kingdom Scene Explores Different Moods & Atmospheres

Jill Wu demonstrated a breathtaking large-scale environment made with Maya, Nuke, and Unreal Engine 5.

Breaking Bad Fan Envisions a Trailer For a Fictional BrBa Game

The Last Batch, a jaw-dropping cinematic from Piotr Tatar, exemplifies why the Breaking Bad fanbase is so adored.

Recreating Girl with a Pearl Earring With ZBrush & Mari

Karim Hassanein has talked to us about his unusual take on Johannes Vermeer's Girl with a Pearl Earring featuring Egyptian actress Menna sculpted with ZBrush, explained the texturing workflow in Foundry's Mari and rendering setup in Arnold, and shared valuable advice for beginner character artists.

Don't Miss Your Chance to Study Şefki Ibrahim's Character Art Techniques

The renowned Character Artist has launched a new course on photorealistic 3D character creation.

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