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Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Lifelike Forested Mountains Made in Unreal Engine 5 With Lumen

Zubair Tanoli's new 3D environment teleports you to the tranquility-evoking shores of a mountainside lake.

3D Goth Girl Portrait Created With Maya & Substance 3D Painter

Take a look at Blake, a highly-detailed 3D portrait created by Peter Stumpf.

Lifelike Portrait of Cindy Sherman With Maya & Substance 3D Painter

syhper.bk showcased a new realistic portrait created to learn more about facial structure.

Foundry Launched Mari 7.0

You can bake texture maps inside Mari and enjoy USD updates and workflow improvements.

3D Artist Turns a Chevy Van Model Into Scooby-Doo's Mystery Machine

The artist utilized Mari, Maya, and Arnold to set up the iconic vehicle.

Tokyo-Inspired City Street Environment in 3ds Max & V-Ray

William Fiorentini imagined a bird's-eye view of Japan's capital in the digital space.

Oblivion's Imperial City Reimagined With Next-Gen Graphics

Emil Rasmussen demonstrated a more realistic and cinematic take on Cyrodiil's capital made using 3ds Max, Nuke, World Creator, and V-Ray.

3D Modeling and Texturing Behind an Atmospheric NPR Animation

Rain Rouhani, a 2D/3D Character Artist, told us more about the stylized Sound of Hope animation, discussing the modeling workflow in Maya and detailing the texturing pipeline in Substance 3D Painter.

Serene Outdoor Environment Set Up in Houdini

The artwork was inspired by Disney and Unit Image's "The Little Duck" commercial.

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