The model is created by Mohanad Hossam.
The artist utilized Unreal's Fluid Flux plug-in to create the river.
The artist also used 3ds Max and V-Ray to set up the simulation.
Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
Saerom Youn talked about the work process behind the Middle Temple Lane project, explained how the vegetation was created, and showed how Smart Materials helped achieve the desired texture.
B.O.W. continues experimenting with realistic moss in Unreal Engine 5.
This nostalgia-inducing environment was created by Karim Abou Shousha.
Check out the updates available in the latest update to the modeling and rendering software.
Mohamed Hadiri talked about the work process behind the Minshan Grove project, explained how the sunset was made, and shared some useful YouTube channels that will help you learn Unreal Engine.
- 1Horrifying 'Photorealistic' Game Characters Generated by AI
- 2Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover
- 3The Development Process Behind Love, Death+Robots: Jibaro
- 4A Fantastic Photorealistic Portrait Made in Houdini & Unreal Engine 5
- 5PUBG Creator Unveils Its "Hyper-Realistic" Virtual Human ANA
- 6Famous Paintings Expanded With DALL-E 2
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