Articles

Polaris MRZR D4: Military Vehicle Production

Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.

Author

Sergejs Karpovs

Published on

Jul 09, 2020

Working on a Modular Lighthouse Environment in UE4

Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.

Author

Craig Richards

Published on

Jul 03, 2020

Hive Wizard: 3D Character Breakdown

Alper Yenice discussed his view on the character art, briefly talked about each step of the production of his Hive Wizard character and got into the detail of his rendering approach using V-Ray. 

Author

alper yenice

Published on

May 19, 2020

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