Articles
Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen
Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.
Quentin Moulinneuf
Jul 26, 2024
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Reallusion Launches Free Character Creator Auto Setup for 3ds Max
The new tool automates the setup of shaders and rigs for CC Characters in 3ds Max and offers LookDev essentials to streamline the character creation process.
The Reallusion Team
Jul 26, 2024
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This Traditional Chinese Ink Painting is Actually a 3D Environment
Hard to believe, until you see it in motion.
Theodore McKenzie
Jul 18, 2024
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This Free Tool Lets You Transfer Vertex ID In 3ds Max
Rév O'Conner's brand-new Transfer Vertex ID works like the vertex transfer utility inside of Maya, so users are presented with a familiar workflow.
Amber Rutherford
Jul 12, 2024
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How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D
Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.
Eric Moreno
Jul 10, 2024
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Take a Look at This Beautiful 3D Viking Woman
Kim Subeen showed off their ZBrush, Substance 3D Painter, and Marvelous Designer skills.
Gloria Levine
Jul 05, 2024
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Vegetation & Lighting Workflows For The Last of Us-Inspired Scene
Tiffanie Gauwe showed us how she created her The Last Of Us fan art, discussed her work on the vegetation, and explained how the lights were set up to emphasize the right spots.
Tiffanie Gauwe
Jun 24, 2024
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Creating a Detailed Sci-Fi Visor With ZBrush, 3ds Max & KeyShot
Maxim Babkin-Taksar detailed how he created the WIP.0.3.VISOR project, a sci-fi 3D model with intricate materials and rich details, explaining the role composition played in the creation of the prop.
Maxim Babkin Taksar
Jun 21, 2024
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Imagining A Diablo-stye Druid Character With ZBrush & UE5
TaeHun Kim spoke about designing a Druid character heavily inspired by Diablo IV, focusing on face, hair, and whiskers modeling workflows in ZBrush and sharing Unreal Engine 5 lighting setup.
TaeHun Kim
Jun 20, 2024
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