Ivan Maximov has presented a new topology-based paneling modifier for 3DS Max.
Andre Cantarel talked about realistic art, his way of becoming a generalist, and the White House project production.
Autodesk has released 3DS Max 2020.3 that brings a number of improvements.
Phoenix FD 4.0 can now be used inside 3ds Max and Maya.
Abrams Studios discussed a new way of game funding for start-ups and shared the production of their recent game, Morels: The Hunt.
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Chaos Czech released Corona Renderer 5 for 3ds Max which is said to bring major boosts for scenes with heavy displacement and caustics.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
Join thousands of game designers and keep track of your subscriptions