Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.


Vladimir Uryadov

Published on

Jan 12, 2022

Making a Securitron from Fallout New Vegas in 3ds Max & ZBrush

TheFriedturkey showed us the workflow behind the Securitron project, told us about a useful DynaMesh side effect, and talked about staying true to the original in-game model.


The Friedturkey

Published on

Jan 11, 2022

Creating Characters for Diablo II Resurrected

Freelance Character Artist Eugene Lukashevich has shared his story of becoming a Character Artist, told us how he joined the Diablo II: Resurrection team, and discussed the sculpting and hair-creation workflows behind the characters made for the game.


Eugene Lukashevich

Published on

Dec 21, 2021

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