Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.
Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.
The developers of UVPackmaster 2 are happy to announce that their efficient and fully-featured UV packing solution is now also available as a plugin for 3ds Max.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
Rodion Vlasov shared the production details of his character art project Stinks But Feels Good made in ZBrush, 3ds Max, and Substance Painter.
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
Angel Fernandes did a breakdown of his UE4 scene Gothic Temple: modeling workflow in ZBrush and 3ds Max, approach to texturing in Substance Designer, shaders, and rendering in UE4.
Alper Yenice discussed his view on the character art, briefly talked about each step of the production of his Hive Wizard character and got into the detail of his rendering approach using V-Ray.
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Modeling and Texturing an Old CRT TV PropAwesome!·
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
Join thousands of game designers and keep track of your subscriptions