Neysha Castritius talked about the production of a realistic female character made in Maya, ZBrush, and Marvelous Designer during her studies at CGMA.
Angus McMeekin did a breakdown of his project Wildhammer Feast Hall made with 3ds Max, ZBrush, and Photoshop during his studies at CGMA.
Luis Yrisarry Labadía did a breakdown of his character art project talking about capturing the likeness, hair, clothes, and lighting.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
James Hyun did a breakdown of his stylized character Viking Warrior made during the course Stylized Characters in 3D at CGMA.
Lead Character Artist Katya Bourykina will mentor through the whole character creation process.
Alexander Chiveli shared the details of his stylized 3D character talking about the workflows in ZBrush, Substance Painter, and Marmoset Toolbag.
Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.
Dan Eder talked in detail about his approach to stylized hair and shared a handful of tips for character artists.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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