Character Art
Recreating Chris Pratt as Marvel's Star-Lord with Blender, ZBrush & Substance 3D Painter
Fan Zhang shared the workflow behind the Star-Lord project, explained the texturing process, and talked about achieving a character's likeness.
80 Level Digest: Great Resources on Sculpting Hands in ZBrush
In today's 80 Level Digest, we've collected several tutorials and other resources that will help you master the art of sculpting hands in ZBrush, from basic anatomy to advanced workflows.
Creating a Creepy Monster in Maya, Houdini & Arnold
Mirko Zambataro shared the workflow behind the Monster project and thoroughly explained how the VFX and lighting were set up.
80 Level Digest: Great YouTube Tutorials on Creating & Animating Wings
This week, we collected some fantastic tutorials that will help you set up lifelike wings using various software.
Recreating Chrono Trigger's Frog as an Elden Ring Character in ZBrush
Marco Plouffe shared the workflow behind the Elden Frog project, showed the tools they used in ZBrush, and discussed the modeling and texturing process.
Sculpting Realistic Model of Nipsey Hussle in ZBrush
Kubisi Younis shared the workflow behind the Nipsey Hussle sculpt, explained how the hair was made, and talked about the importance of matching skin details.
Making a Cannibal Corpse-Inspired Character in ZBrush, Maya & Substance 3D Painter
Alexander Kosachev has told us about the working process behind the Vile project, shared an easy way of tweaking shapes while blocking out, and given some tips on how to make the surface look softer.
Creating a Grimm's Tales-Inspired Character in Maya, ZBrush & Substance 3D Painter
Diego Sain has shared his workflow behind the Jezebel project, explained his approach to defining the character, and discussed the importance of having a clear idea early in the project about the final image's mood.
Recreating Post Malone in Maya, ZBrush & Substance 3D Painter
Andrei-Mihai Bejan shared his workflow behind the Elden Malone project, gave a few tips on how to improve your texturing, and discussed the importance of lighting in creating and showcasing a character.