Character Art

Lucidus Mortem: Creating 30's-Era Characters with Reallusion Tools

Founders and Directors of Indigo Studios Judit Hierro and Kim Planella have told us about the studio's past, present, and future projects and explained how they use Reallusion's Character Creator & iClone to design 30's-era characters. 

Author

Judit Hierro and Kim Planella

Published on

Jan 13, 2022

Making the Fire Troll from God of War in ZBrush & Substance 3D Painter

Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.

Author

Montassar Nahdi

Published on

Jan 13, 2022

Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.

Author

Vladimir Uryadov

Published on

Jan 12, 2022

Making a Securitron from Fallout New Vegas in 3ds Max & ZBrush

TheFriedturkey showed us the workflow behind the Securitron project, told us about a useful DynaMesh side effect, and talked about staying true to the original in-game model.

Author

The Friedturkey

Published on

Jan 11, 2022

Making an Armored Orc from World of Warcraft with ZBrush & Substance

Aaron Hunwick shared the workflow behind the Giantstalker project, inspired by the World of Warcraft universe, discussed the grooming process, and told us how to achieve a more dramatic look.

Author

Aaron Hunwick

Published on

Dec 23, 2021

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