Artem Kurenkov shared his thoughts on the benefits of using 3D workflow in concept art and described the way he integrates into his pipeline.
Dynamixyz announced that its software is available for free for 90 days during the stay-at-home time.
Krissana Kochsila did a detailed breakdown of his hard-surface character, Number 14, discussed the inspiration and the background story of the character, shared his approach to modeling, texturing, and clothes creating, and gave some advice for character artists.
Lance Lai briefly talked about his stylized character art workflow: sculpting in ZBrush and texturing in Substance Painter and Photoshop.
Jacob Buck, Joji Tsuruga, David Hurtubise, and Philippe Rebours talked about Unreal Engine 4.23 features and discussed virtual production in UE4 for Fortnite.
Andre Kent talked about the production of his stylized paladin version of Ron Swanson from Parks and Recreation in ZBrush, Blender, and Substance Painter.
Check out the comparison video with the monsters from the Doom franchise.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Check out a huge pack with 3D video tutorials, covering different production steps in software like Ornatrix, 3ds Max, Quixel, Marvelous Designer, and so on.
Tutorial: Types of Normal Maps & Common Problems!CAREFUL!
1. Bake your final normal map at double resolution and th...·
80 Level RelaunchedHello,
The previous layout was very efficient: at a single glance w...·
80 Level RelaunchedThis new layout...Its not... Good.·
80 Level RelaunchedGreat styling with the colours & theme! But it's let down by...·
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