logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Character Art

The Story Behind Vammatar: Crafting Goddess of Pain, Disease & Suffering

Aitziber Azkue demonstrated how she created the expressive 3D image of Vammatar, the Finnish goddess of pain, disease, and suffering, using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, telling her story through subtle details in textures.

Aitziber Azkue

Dec 12, 2024

Add bookmark

How to Create a Realistic Portrait of Arcane's Vi in ZBrush, Maya & Substance 3D

Character Artist Joshua Gouw tells us how Arcane's Vi, with a semi-realistic style, was created, focusing on their approach to translating the stylized version into the artist's own and how lighting and renders with pre-existing movie stills help enhance the mood. 

Joshua Gouw

Dec 10, 2024

Add bookmark

Breakdown: Boruto Uzumaki Made with MetaHuman & Unreal Engine

Ícaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.

Ícaro Ariel

Dec 06, 2024

Add bookmark

Ghost In The Shell's Protagonist Reimagined In Stunning 3D Oil Painting Style

Entei Ryu returned to 80 Level to discuss her creative take on Motoko Kusanagi from Ghost in the Shell, reimagined with a personal twist and brought to life in a gorgeous 3D oil painting style using ZBrush and Substance 3D Painter.

Entei Ryu

Dec 05, 2024

Add bookmark

Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout

Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.

Gal Ravid-Tal

Dec 04, 2024

Add bookmark
Promote your brand with 80 Level Media
Advertise

Stylized Vampire Girl: Recreate a 2D Quirky Character in 3D

Jorge Martinez Garcia walked us through the workflow behind recreating a 2D vampire girl in 3D, which was sculpted in ZBrush, textured in Substance 3D Panter, and rendered in Blender, detailing the shading process and explained how hand-painted textures contribute to a more stylized appearance of the work.

Josh Martinez

Dec 04, 2024

Add bookmark

Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5

Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.

Anh Trần

Dec 03, 2024

Add bookmark

Breakdown: Modeling & Texturing Realistic 3D Girl with Bow

Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.

Seok Jiung

Nov 28, 2024

Add bookmark

How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush

Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.

Daniel Merticariu

Nov 28, 2024

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more