Andrew Dyer did a huge and detailed breakdown of the Security Bot project he created during his study in the Think Tank Training Centre and gave some workflow tips.
Take a look at gorgeous Spider-Man theme sculptures created by Julio Cesar Benavides Macias!
Jake Waddington, character artist at Ubifect Bordeaux, discussed his recent Jötnar project and shared his workflow.
Kevin Cassidy shared his approach to sculpting creatures in ZBrush: workflow, detailing and reasoning behind it, references, and more.
Olivier Lau reviewed his Hair & Fur tool for making hair/fur textures in Substance Designer: structure, features, capabilities, advantages, and more.
Goeddy did a breakdown of his recent work, The Stranger, shared layered armor customization shader and the full character package for UE4.
Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer.
The Washington Post published a really detailed breakdown of the latest Call of Duty production.
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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