Character Art

See How Corpse Bride's Victor Van Dort Was Recreated in Blender & Substance 3D

Krystsina Linkevich talked to us about the Victor Van Dort project and shared a brief breakdown of bringing Tim Burton's iconic character to the 3D world.

Krystsina Linkevich

Mar 26, 2024

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How to Make 3D Model of Avatar's Zuko Look Like Painting

Mani Salguero explained how he made 3D Zuko from Avatar resemble a 2D picture using Maya and Substance 3D Painter and showed how he hand-painted the textures. 

Mani Salguero

Mar 25, 2024

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How to Create Skin with Micro Details for a Realistic 3D Samurai

Rassoul Edji has shared an in-depth breakdown of the lifelike Samurai character, focusing on how the model’s detailed skin and intricate armor were textured in Mari and Substance 3D Painter.

Rassoul Edji

Mar 22, 2024

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Learn How Honest John from Disney's Pinocchio Was Made With RenderMan

Valentina Rosselli has shared the story behind the character Honest John from Disney's Pinocchio live-action adaptation, explaining how the creature's photoreal fur was made without scans.

Valentina Rosselli

Mar 20, 2024

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Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag

Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.

Natalia P. Gutiérrez

Mar 18, 2024

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Make 3D Launch from Dragon Ball Look 2D in Blender

Bran Sculpts talked about his experience with Blender and showed how it turned into the 2D-like model of Dragon Ball's Launch.

Bran Sculpts

Mar 12, 2024

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Working on Realistic Skin & Hair For a 3D Guns N’ Roses Girl Project

Peter Stumpf, a 3D and VFX hobbyist, has shared a detailed breakdown of the Blake project with ZBrush, Substance 3D Painter, and XGen, from sculpting to texturing, shading, grooming, and LookDev.

Peter Stumpf

Mar 12, 2024

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Texturing a Stylized Mr. Freeze Model With a New Texturing Workflow

Marco Vergantini discussed the production process behind the Mr. Freeze project, explaining how its painterly-like visual style was achieved with a brand-new texturing workflow, dubbed Painted Normal.

Marco Vergantini

Mar 07, 2024

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Learn How Bloodborne's Lady Maria Was Recreated in Maya & ZBrush

3D Character Artist Andres Zambrano shared a breakdown of his remarkable 3D model of Lady Maria from Bloodborne: The Old Hunters, guiding us through the modeling, texturing, and rendering pipelines and giving tips for new Character Artists.

Andres Zambrano

Mar 07, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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