Character Art
See How Corpse Bride's Victor Van Dort Was Recreated in Blender & Substance 3D
Krystsina Linkevich talked to us about the Victor Van Dort project and shared a brief breakdown of bringing Tim Burton's iconic character to the 3D world.
Krystsina Linkevich
Mar 26, 2024
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How to Make 3D Model of Avatar's Zuko Look Like Painting
Mani Salguero explained how he made 3D Zuko from Avatar resemble a 2D picture using Maya and Substance 3D Painter and showed how he hand-painted the textures.
Mani Salguero
Mar 25, 2024
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How to Create Skin with Micro Details for a Realistic 3D Samurai
Rassoul Edji has shared an in-depth breakdown of the lifelike Samurai character, focusing on how the model’s detailed skin and intricate armor were textured in Mari and Substance 3D Painter.
Rassoul Edji
Mar 22, 2024
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Learn How Honest John from Disney's Pinocchio Was Made With RenderMan
Valentina Rosselli has shared the story behind the character Honest John from Disney's Pinocchio live-action adaptation, explaining how the creature's photoreal fur was made without scans.
Valentina Rosselli
Mar 20, 2024
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Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag
Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.
Natalia P. Gutiérrez
Mar 18, 2024
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Make 3D Launch from Dragon Ball Look 2D in Blender
Bran Sculpts talked about his experience with Blender and showed how it turned into the 2D-like model of Dragon Ball's Launch.
Bran Sculpts
Mar 12, 2024
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Working on Realistic Skin & Hair For a 3D Guns N’ Roses Girl Project
Peter Stumpf, a 3D and VFX hobbyist, has shared a detailed breakdown of the Blake project with ZBrush, Substance 3D Painter, and XGen, from sculpting to texturing, shading, grooming, and LookDev.
Peter Stumpf
Mar 12, 2024
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Texturing a Stylized Mr. Freeze Model With a New Texturing Workflow
Marco Vergantini discussed the production process behind the Mr. Freeze project, explaining how its painterly-like visual style was achieved with a brand-new texturing workflow, dubbed Painted Normal.
Marco Vergantini
Mar 07, 2024
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Learn How Bloodborne's Lady Maria Was Recreated in Maya & ZBrush
3D Character Artist Andres Zambrano shared a breakdown of his remarkable 3D model of Lady Maria from Bloodborne: The Old Hunters, guiding us through the modeling, texturing, and rendering pipelines and giving tips for new Character Artists.
Andres Zambrano
Mar 07, 2024
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