Character Art
Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster
Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.
Gino Kölling
Jan 14, 2025
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Sculpting & Texturing a Broken Orc Bust in ZBrush, 3ds Max & Substance 3D Painter
Cody Alday provided us with a guide to creating a realistic 3D bust of a defeated Orc, shared tricks on lighting adjustments and procedural texturing, and highlighted techniques for enhancing skin wrinkle details and using layers for better workflow.
Cody Alday
Jan 13, 2025
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Breakdown: 3D Take on Steel Inquisitor from Mistborn Series
Konrad Hetko discussed the work behind Steel Inquisitor from the Mistborn series, his views on its anatomy, and the texturing done for the character.
Konrad Hetko
Jan 09, 2025
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Crafting a Y2K-Inspired Character with Detailed Textures Using High-Poly Modeling
Vlad Chok showed us the detailed process of modeling and texturing a Y2K-inspired character based on 2D concept art, covering aspects from sculpting to detailed texturing and useful rendering techniques in Marmoset Toolbag.
Vlad Chok
Jan 06, 2025
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Nightmary Yet Cool Models of Serpo Aliens from Dandadan
This fan art is a masterpiece by Hyunseok Jin.
Rita Hou
Jan 03, 2025
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Step-by-Step Guide on Creating an Adorable Baby Seal with Impressive Fur
Juliette Talbot showed us how to create a lifelike baby seal, which is sculpted in ZBrush and groomed in Houdini, covering techniques for organizing hair clumps and adding realistic features like sands. She also shared how lighting and environmental integration could enhance the scene.
Juliette Talbot
Dec 31, 2024
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Creating Baby Yoda from The Mandalorian in 3D
Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.
Ivan Miya
Dec 30, 2024
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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming
Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.
Adán Pérez
Dec 25, 2024
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Take a Look at This Cinematic 3D Portrait with Intricate Gown Details
Aska Yussupova showcased this high-quality artwork.
Emma Collins
Dec 25, 2024
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