Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin.
ZBrush Teacher, Igor Puškarić, talks about his career path, his favorite tools, and creating Hybrid Runner character.
Scott Sleeter took a Game Art Institute course Sculpting Miniatures For Production and talked about the production of his Beowulf 3D sculpture.
Here’s a collection of 5 Cubebrush packs that feature awesome base meshes you can use to start clean and speed up your character production!
Julio Cesar Benavides Macias gave a little talk about his Magneto sculpt and showed how he created some of the props.
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.
Hector Moran, Alejandro Castiblanco, and Leander Pokorny talked about sculpting the miniatures for Darksiders: The Forbidden Landone, their career, workflow, and more.
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.
Elizaveta Loseva shared her thoughts and a few tips for character artists: creating a beautiful face, texturing, making characters for games, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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