View Conference will host a PreVIEW free online session with the director of The Mandalorian series, Hal Hickel.
Check out an amazing work by Samuel Alicea.
Check out an awesome CG-project from Orien Terry!
David Luong from Blizzard Entertainment explained his workflow in creating a cinematic drone video in Adobe Premiere Pro. Check it out!
Matt Workman shared a video of using a virtual camera and mixed reality at the same time in Unreal Engine 4. Check it out!
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.
Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.
Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).
Modeling and Texturing an Old CRT TV PropAwesome!·
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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