Check out cut scenes from the Gears Tactics’ technical artist, Marina Bade.
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
View Conference will host a PreVIEW free online session with the director of The Mandalorian series, Hal Hickel.
Check out an amazing work by Samuel Alicea.
Check out an awesome CG-project from Orien Terry!
David Luong from Blizzard Entertainment explained his workflow in creating a cinematic drone video in Adobe Premiere Pro. Check it out!
Matt Workman shared a video of using a virtual camera and mixed reality at the same time in Unreal Engine 4. Check it out!
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.
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