Creating a Slaughterhouse in UE4: Part 2

Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covered the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay discusses his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.


Jay Cummings

Published on

Oct 10, 2019

Hideout: Quickly Making Assets & Playing with Cameras

Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.


Andreas Lohse

Published on

Oct 09, 2019

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