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Epic Games' Saga Alayyoubi continues working on stunning scenes inspired by Feudal Japan.
Elena Mačiulaitytė told us about the workflow behind the Villa Maurogordato Winter Garden project, discussed the process of asset production, and shared how mentors at Vertex School helped her during her workflow.
The scene was made for an upcoming game Faded.
CG Artist Anton Tenitsky showed how 3DCoat's new feature of auto-exporting high poly textured meshes helped create the Modular Town project and explained how the Vox Hide, Blob, and Pose tools were used.
NVIDIA's Andrew Averkin has told us about the workflow behind the My Little Fairy project, discussed the scene assembly process, and explained how NVIDIA's Omniverse Create tool was used for texturing, lighting, and rendering.
It took the artist just four days to complete the project.
The project is created by Najeeb Najjar.
Kateryna Yavorska told us about the workflow behind the Abandoned London Pub Diorama project, explained how complex surfaces were created using Substance 3D Painter and Substance 3D Designer, and shared how mentors at Vertex School helped her during the production.
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