María Martínez talked about creating medieval-style abandoned ruins, shared the workflow, and discussed asset-creation in ZBrush and 3ds Max.
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Check out 5 packs with various tools, assets, and tutorials that will help you to improve your workflow.
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
These 5 Megascans assets will allow you to create a level from 1991 Battletoads with modern looks.
Marko "Zets" Prpic discussed the workflow in Blender Terrain Mixer, talked about its new features, and shared some marvelous results that can be achieved with the program.
Stefan Zeibekis shared the workflow behind the project Smithy, told us how to turn a 2D pixel-art concept into a stylized 3D diorama.
An Environment Artist Gaetan Osman talked about the project DESOLATE, discussed the workflow, and gave advice about time management while working as a team.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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