Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
Have a look at a free set of high-quality sci-fi themed assets for environments in UE4. Free of charge in December.
Piet Braun showed how he created Fallen Trees, a UE4 environment with a cinematic look, and explained his process of color grading in Davinci Resolve.
Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.
We have chosen 6 unbelievably realistic and ready-to-use materials that can help you maintain the believability of the scene and speed up the production of it.
Dmitry Kremiansky did a little breakdown of his recent UE4 real-time scene Edinbvrgh where he recreated Victorian Scotland.
Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Check out this awesome work from Brent Little!
Andre Cantarel talked about realistic art, his way of becoming a generalist, and the White House project production.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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