Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Ron Kamphuis demonstrated how EasySky was constructed: dynamic day/night cycle, lighting, sun/moon calculations, and more.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Joey de Vries did a detailed breakdown of his Indy's Classroom made with Unity's HDPR, Blender, ZBrush, and Substance Painter.
Yi Xuan Zhou talked about his experience in working on big projects and shared his workflow behind the Warlock’s Hut project.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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