Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape.
Felipe Marceu shared the technical details of his Red Rock Canyon terrain and Yucca tree created procedurally in Houdini.
Check out a teaser video for a cool pack from EmacE Art.
Check out 5 Megascans assets that will help you recreate a scene from Mafia III or make a game-inspired environment.
Check out a free environment tutorial from Simon Verstraete and SideFX.
Tony Arechiga talked about the production of stunning terrains and backgrounds for the game Disintegration developed by V1 Interactive.
Rafał Pyra talked about the production of his nostalgic UE4 environment inspired by old hospitals in socialist Poland: modeling in Blender, texturing in Substance Painter and Designer, and more.
Patryk Urbaniak talked about the production of his project Space Walk that won the first place in the latest Space Rover Competition from Hum3D.
Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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