Dead End: Stylized Environment Exploration Part 1

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.


Stephen Seress-Smith

Published on

Dec 06, 2019

From Modding to Environment Design for AAA Games

Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.


Robert Hodri

Published on

Dec 04, 2019

Metro Station in UE4: Modular Approach

Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.


Yurie Kawana

Published on

Dec 03, 2019

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