David Dessantis did a breakdown of his new effect, created with the use of Houdini and Unreal Engine 4.
Viktoriia Didenko talked about the storyline and production details of her scene inspired by Strugatsky brothers’ novel and Tarkovsky’s movies.
Simon Che de Boer from RealityVirtual talked about The Homestead — a living breathing virtual art gallery built with the help of photogrammetry.
Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.
Viktoria Didenko shared what she’s learned about mood, composition, and lighting during the production of three post-apocalyptic scenes. Previously, she did a breakdown of one of the scenes, The Talking Tree – read it here!
Matt Newell did a breakdown of his mesmerizing explorable project Kyoto made in UE4. You can download the scene here and experience it in VR if you have a headset.
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.
Lavapotion team talked about the development of their adventure strategy game Song of Conquest with a classic feel of Heroes of Might and Magic.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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