The Anshar Studios shared an extensive breakdown of the upcoming game Gamedec, talked about the working process, and discussed building the community around the game.
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
Joshua Johnson talked about DeepSpeech, a system that turns speech into text, discussed the possible implementation of this system into voice-driven games and RPGs.
Developers of Caliber, a third-person shooter, discussed the development of the game, technical details, and challenges they met along the way.
Founders of Microbird Games Regina Resigner and Philipp Seifried discussed the development of their game Dungeons of Hinterberg, talking about gameplay, stylized shaders, world-building, and more.
The Creative Director of Treehouse Ninjas Mauro Frau shared some information about their work on Cyberpunk 2077, making locations for the game, and building a solid relationship with CD PROJEKT RED.
The team at The Future Group shared some information about their Augmented Reality and how it can be used by different companies.
The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.
Creative Director Hanford Lemoore and Environment Artist Mike Jasoni from Graceful Decay discussed the development of the new puzzle game Maquette, how they teamed up with Annapurna, and more.
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- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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