Frozen Line's CEO Andrey Maximov has told us about the studio's debut project, Daydream: Forgotten Sorrow, explained how the team used lighting in the game to boost the mood, and shared how they made an AI for the main hero's companion.
Today we've gathered the top 12 tools and assets that are on sale and can ease your work on projects and games.
Spiral Up Games' CEO Aldric Chang shared how different teams at the company communicate with each other, discussed Spiral Up's most in-demand services, and spoke about the issues of Singapore's game dev market.
Ivan Savić discussed his Assetto Corsa experiment, explained how he captured initial data and used it in RealityCapture, and shared what challenges he faced while recreating the entire city.
Immersion Games' CEO Bartosz Rosłoński told us about the concept of the studio's upcoming tactical fighting game Divine Duel, spoke about the game's core mechanics, and talked about the peculiarities of making VR titles.
Co-Founder of EVR Studio Dong-Jun Min has told us about the studio, discussed their upcoming game Project TH, spoke about creating realistic environments and lifelike digital humans, and explained how they work with filmmakers.
Check out this amazing group project created by the students from UTS Animal Logic Academy.
Virtuos KL's general manager Mufizal Mokhtar discussed the studio's foundation goals, explained how the work across different Virtuos studios is organized, and spoke about the studio's approach to hiring new talent.
Spoilz's Mohammad Bagar explained how working processes at the company are organized, spoke about Saudi Arabia's gaming market, and shared some tips for artists willing to work at the studio.
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