Articles
Dead End: Stylized Environment Exploration Part 1
Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
Author
Stephen Seress-Smith
Published on
Dec 06, 2019
GDC: Parcour Production Guide
During the GDC conference, Bartosz Kulon, a game designer from Techland, discussed the development of movements in the Dying Light game.
Author
Ellie Harisova
Published on
Dec 06, 2019
Riot Games Established Riot Forge
Riot Games has found the new department, Riot Forge, a label of third-party developers that will work on the upcoming games of the League of Legends world.
Author
Ellie Harisova
Published on
Dec 06, 2019
Zero Gravity Pack for Unreal
Have a look at a free set of high-quality sci-fi themed assets for environments in UE4. Free of charge in December.
Author
Arti Sergeev
Published on
Dec 06, 2019
Unity Digest: Tools for Game Developers & Publishers
See 5 highlighted Unity tools for visual scripting, integration, building dialogue systems, and more. With the ongoing Cyber Week Mega Sale, the price of each product is cut in half.
Author
Daria Loginova
Published on
Dec 05, 2019
Witchfire Internal Demo 2 Released
The Astronauts released the second demo of their latest game, Witchfire, a dark fantasy first-person shooter.
Author
Ellie Harisova
Published on
Dec 05, 2019
Horizon Zero Dawn: Beasts Animation Production
During the GDC 2018 conference, Richard Oud from Guerrilla Games talked about the creation of the machines in Horizon Zero Dawn, showed the workflow of the whole development team and gave some advice on the production process.
Author
Ellie Harisova
Published on
Dec 05, 2019
Sculptron Alpha Available
OTOY has announced the first alpha release of Sculptron.
Author
Arti Sergeev
Published on
Dec 05, 2019
Tutorial: Sci-Fi Door Generator in Houdini
A step-by-step 4-part guide from Simon Verstraete and the Houdini team.
Author
Arti Sergeev
Published on
Dec 05, 2019