Aaryn Flynn told us more about the upcoming Nightingale, sharing details about the team behind the game, the concept, game mechanics, and why Unreal Engine 5 was chosen for it.
Game Developer Charles Cox spoke about More Than Human, an open-world adventure game where you can morph into various animals or creatures, explaining why he switched from Unity to Unreal Engine to handle the development of the game.
Check out these insightful stories from five Game Developers explaining how Unreal Engine was used for their 3D and game projects.
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
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Jon Williams has walked us through the creation of their horror game You Will Die Here Tonight, sharing how the Resident Evil series inspired the title and telling us about the challenges that were encountered along the way.
Oleg Klaus talked about the development process behind CIRCULATION, explaining how Unreal Engine's Blueprints are used in production and discussing the game's puzzle mechanics.
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.
ShaderBunny, a Solo Game Developer behind the top-down hack-and-slash game Dawn One, has spoken about the development of the game, explained why Unreal Engine was chosen for the project, and told us how the engine's Blueprints system helps in creating smooth animations and high-octane gameplay mechanics.
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