Gamedev
Creating a PvE Open-World Survival Crafting Game in Unreal Engine
Aaryn Flynn told us more about the upcoming Nightingale, sharing details about the team behind the game, the concept, game mechanics, and why Unreal Engine 5 was chosen for it.
Charles Cox on Developing More Than Human With Unreal Engine
Game Developer Charles Cox spoke about More Than Human, an open-world adventure game where you can morph into various animals or creatures, explaining why he switched from Unity to Unreal Engine to handle the development of the game.
Developers Explain What Games Unreal Engine Can Be Used For
Check out these insightful stories from five Game Developers explaining how Unreal Engine was used for their 3D and game projects.
Creating a Sequel to Indie Fighting Rivals of Aether in Unreal Engine
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
Creating a Horror FPS With Bleeding Cardboard & a Weaponized Pencil in Unity
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
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Creating a Top-Down Retro Aesthetic Game Inspired by Resident Evil in Unity
Jon Williams has walked us through the creation of their horror game You Will Die Here Tonight, sharing how the Resident Evil series inspired the title and telling us about the challenges that were encountered along the way.
Busting GameDev Myths: You Can't Make Games With Unreal's Blueprints
Oleg Klaus talked about the development process behind CIRCULATION, explaining how Unreal Engine's Blueprints are used in production and discussing the game's puzzle mechanics.
Black Salt Games on the Development of DREDGE & The Pale Reach DLC
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.
Busting GameDev Myths: Unreal Engine is Only Good for Realistic Games
ShaderBunny, a Solo Game Developer behind the top-down hack-and-slash game Dawn One, has spoken about the development of the game, explained why Unreal Engine was chosen for the project, and told us how the engine's Blueprints system helps in creating smooth animations and high-octane gameplay mechanics.