Dead End: Stylized Environment Exploration Part 1

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.


Stephen Seress-Smith

Published on

Dec 06, 2019

Unity Digest: Tools for Game Developers & Publishers

See 5 highlighted Unity tools for visual scripting, integration, building dialogue systems, and more. With the ongoing Cyber Week Mega Sale, the price of each product is cut in half.


Daria Loginova

Published on

Dec 05, 2019

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more