To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. The case study was initially posted on Gamasutra and can be found here. It is now reposted on 80 Level with the author's permission.
In the GDC talk, composer Austin Wintory talked about the sound production for The Banner Saga franchise, discussed the challenges of making it sound as an AAA game with an indie budget and shared the creative solutions they found to achieve it.
According to the media, QLOC, Crunching Koalas and Testronic joined the development team of Cyberpunk 2077 to help finish the project to the new release date.
Listen to other people and help them solve their problems in a new game, Coffee Talk, developed by Toge Productions.
Sirvo Studios Team shared the production details behind their mobile game Guildlings currently available on Apple Arcade: mixing 2D and 3D, combat system, animation, and more.
This post is dedicated to brave developers and small independent teams creating custom technological solutions for game development.
Matthew Ball discussed the future of video gaming and its influence on our culture and everyday life while giving 7 reasons why video games will take over in the entertainment industry.
Christopher Dring from Gameindustry.biz shared the key factors and tactics that are worth considering if you want to release your game successfully.
It's reported that Call of Duty: Modern Warfare took first place in the rating of best-selling games of 2019 in the US.
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