Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
During the GDC conference, Bartosz Kulon, a game designer from Techland, discussed the development of movements in the Dying Light game.
Riot Games has found the new department, Riot Forge, a label of third-party developers that will work on the upcoming games of the League of Legends world.
Have a look at a free set of high-quality sci-fi themed assets for environments in UE4. Free of charge in December.
See 5 highlighted Unity tools for visual scripting, integration, building dialogue systems, and more. With the ongoing Cyber Week Mega Sale, the price of each product is cut in half.
The Astronauts released the second demo of their latest game, Witchfire, a dark fantasy first-person shooter.
During the GDC 2018 conference, Richard Oud from Guerrilla Games talked about the creation of the machines in Horizon Zero Dawn, showed the workflow of the whole development team and gave some advice on the production process.
OTOY has announced the first alpha release of Sculptron.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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