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Game Developer Joakim Larsen spoke about the development process behind the upcoming Titan Station game, talked about gameplay mechanics, and shared a comprehensive breakdown of the lighting setup.
Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.
Ghjuvannu-Carlu Sozzi shared why they decided to create the paint stroke mask, explained how reaching a painterly look differs in 2D and 3D, and spoke about the process of the paint stroke mask creation.
Victoria Zavhorodnia showed the workflow behind the Violet House project, talked about making the vegetation, and explained how she achieved the painterly feeling in the render.
Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.
RetroPixel Digital's Nick Romick has returned to 80 Level to tell us how the studio's Green Hawk Platoon, an upcoming battle royale where you play as a tiny plastic soldier, has been moved from Unreal Engine 4 to Unreal Engine 5.
Zahid Ali Jeelani shares the development process of the hack and slash game ENENRA, explains how the movement animations in parkour sequences were created, and talks about stylistic choices that made the combos.
Hashbane Interactive's Courtney O’Neill shared how natural environments and dinosaurs were created for the studio's upcoming game, Instinction, told us about the core gameplay mechanics, and explained why Unreal Engine 5 was chosen for the title.
Haenir Studio's Mads Christensen has told us about the development process and idea behind Blight: Survival, explained why Unreal Engine 5 was chosen for the game, and spoke about the upcoming game's gameplay and co-op mechanics.
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- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeNot even exaggerating when I say this is the lamest fucking comment se...·
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeUnlike the previous negative comments, my wife and I loved Skyrim and...·
Mario Game Concept Made in Unreal Engine 5omg i love how marios eyes are glowing and how violent mario acctually...·
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