Sponsored by Unreal Engine
Designing a Medieval-Looking Inn With Maya, ZBrush & Unreal Engine 5
Digital Artist Yannick Deveux has told us about the working process behind the Inn in the Woods project, shared the lighting setup, spoke about optimization, and explained why Unreal Engine 5 was used for the environment.
Creating Sci-Fi Survival Metroidvania Lightyears from Home in Unreal Engine
Autodidactic Studios talked about the creation of the story-based survival metroidvania Lightyears from Home, spoke about the temperature system, and explained why Unreal Engine 5 was chosen for the game.
Creating A Post-Apocalyptic Survival Game Using Unreal Engine 5
Mathieu Pascal has told us about the concept of the upcoming survival game Rooted, spoke about gameplay mechanics the team plans to implement in the game, and shared how Unreal helps the team streamline different production tasks.
Making a Stylized Woodcutter's Hut in Blender, ZBrush & Unreal Engine 5
Mersad Fazeli shared the work process behind the Wood Cutter's Hut project, talked about how the grass and water shaders were made, and explained why Unreal Engine 5 was chosen for the work.
Creating a Mad Max-Inspired Scene in Maya, Substance 3D Painter & UE5
Noah Baumann revealed the workflow behind the Rock Bottom project, shared the modeling technique used for the road, and told us how Smart Materials helped achieve the desired texture.
Creating a Viking Hut in Maya, ZBrush & Unreal Engine 4
Sarvesh Shashank talked about the workflow behind the Viking Hut project, explained how textures and asset placement help with storytelling, and shared how the composition was handled to create points of interest.
Rendering a Cute Teapot House in Unreal Engine 5
Alice Le Coguic revealed the workflow behind the Teapot House project, shared the texturing process in Substance 3D Designer and Painter, and explained why Unreal Engine 5 was chosen for the project.
Developing a Top-Down Sci-Fi Shooter in Unreal Engine
The Ghost Pepper Games team told us about their upcoming game Project Hyperion, explained how some of the game's mechanics were made, talked about creating enemy AI for the game, and spoke about using Unreal Engine.
Creating a Destroyed Street in Blender, Substance 3D Designer & Unreal Engine
Tommy Hallam talked about the work process behind the Destroyed Street project, shared how better optimization was achieved, and explained what helps to make an urban scene.