The Creative Trio team has released a new stylized Halloween pack for Blender, Unity, Unreal, and C4D.
Ali Mshasha talked to us about the recent Boat Diorama project, discussed the modeling process in Maya, and explained how the water shader was set up.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.
Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.
A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.
A VFX Artist Nathan Shipley has managed to give the famous "Jesus Scene" from The Big Lebowski stylized and cartoonish looks using Toonify.
In today's Courses Digest we picked 5 great tutorials related to game development and game design.
Take a look at these 5 great packs that will come in handy for all environment artists.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A First Look at a VR Version of Cities: Skylines for Meta Quest 2
- 6Blender 3.0 Has Been Released
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Autodesk Reveales Their New PAYG Pricing SystemSo $1000 a year? Better raise your rates·
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