Articles
Floating Islands: Setting Up Stylized Shaders with HDRP in Unity
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
Author
Maciej Hernik
Published on
Jan 13, 2021
Unity Deals: Stylized Environment Packs and Tools
Check out 5 Unity packs that include ready-to-use 3D assets, shaders, and textures for the stylized scene production.
Author
Ellie Harisova
Published on
Jan 11, 2021
The Captain's Table: Making an Underwater Diorama for Portfolio in UE4
Nina Klos talked about the textures, caustic shader, details, and lighting in her small project The Captain's Table, and discussed how she approaches dioramas for portfolio in general.
Author
Nina Klos
Published on
Jan 08, 2021
Shapes and Colors: Creating Scenes with a 2D Effect in Blender
Leah Douw talked about her fresh take on small 3D dioramas with a 2D look crafted in Blender and a little bit of Gravity Sketch.
Author
Leah Douw
Published on
Dec 09, 2020
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4
Florian Elie talked about the project Green Green Grass of Tunnel: building and texturing a brick wall, making grass, adding the wind effect and falling leaves, and more.
Author
Elie Florian
Published on
Dec 07, 2020
Mirko Fan Art: Sculpting a Manga Character in ZBrush
Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.
Author
Andres Castaneda
Published on
Dec 04, 2020
Pouch Hunter: Tips for UVs in Maya and Baking in Marmoset Toolbag
Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Gustavo Medeiros
Published on
Dec 03, 2020
Hand-Painted Witch Cafe: Texturing a Stylized Scene
Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.
Author
Finn Stevens-Lock
Published on
Nov 25, 2020
Creating a Laser Rifle in the Borderlands Style
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Michael Cox
Published on
Nov 25, 2020