Oday Abu zaeed shared a look at a fun little tool he made.
Kelly Recco explains the process of creation of the materials inspired by Beauty and the Beast characters and shares her tips on getting into material art in Substance Designer.
Substance by Adobe released a 3-part course that will help you to learn more about Substance Functions.
Oday Abu zaeed told us about creating a stylized chair diorama in ZBrush, Substance, and Blender and talked about the 3-step lighting setup in Marmoset Toolbag.
Taylor Harris shared an extensive breakdown of his Neon Eye project and talked about making an FX smoke effect.
Preston McClary discussed the Wayside project and shared technical details behind production.
An Environment Artist Gaetan Osman talked about the project DESOLATE, discussed the workflow, and gave advice about time management while working as a team.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Olivia Curelariu showed us how to create a kitchen with mid-century vibes using ArchiCAD, Substance software, and Unreal Engine.
- 1Creating Diverse Buildings for PUBG
- 2Creating Environments for Netflix's The Witcher in Substance
- 3AgileGAN: A New Tool for Creating Stylized Portraits
- 4A New App to Turn Phones & Webcams Into Full-Body Trackers For $100
- 5Deep Face Generation and Editing with Disentangled Geometry
- 6Street Fighter: Making Fight Moves That Feel Right
Creating Detective's Room in Maya, ZBrush and SubstancePerfect·
Project Lambda: Half-Life Remakei pay! :)·
Project Lambda: Half-Life RemakeWoW!!! Wow!!! Wow!!! Please make the game! i play a full price for tha...·
Project Lambda: Half-Life Remakethere is too much detail to absorb during the long tram ride. Please c...·
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