Articles

Lighting, Mood & Composition in Environments

Viktoria Didenko shared what she’s learned about mood, composition, and lighting during the production of three post-apocalyptic scenes. Previously, she did a breakdown of one of the scenes, The Talking Tree – read it here!

Author

Viktoriia Didenko

Published on

Sep 10, 2019

Making a Merlin’s Cave in UE4

Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the recent ArtStation challenge. She talked about scene production, materials, VFX, lighting, and more. Other software used: Substance Designer, 3ds Max, ZBrush.

Author

Lea Kronenberger

Published on

Sep 05, 2019

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