Check out an interview conducted by the Substance team.
Don't miss the next Substance session on October 6.
Matteo Maravalle talked about his little stylized scene TheBench made with Blender and Substance tools.
Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.
Adobe and Adobe 3D & Immersive have revealed their advanced technologies highlights. Some of them will be presented during SIGGRAPH 2020.
Jonathan Benainous shared the details of the production of his fascinating Victorian office environment.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4.
Check out a satisfying video with three video games worlds made with the procedural approach.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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