Articles

Castle Environment & Master Material in UE4

Jonathan Hemmens did a breakdown of his scene Light the Path made with UE4, Substance tools, and Maya, and talked about master material, Aurora effect, castle production, and more.

Author

Jonathan Hemmens

Published on

Aug 28, 2019

Procedural Tools in World Design

Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, terrain and world creation, working from concepts, lighting, and more.

Author

Kem Yaralioglu

Published on

Aug 13, 2019

Testing Substance Alchemist: 100 Materials in 100 Days

To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.

Author

Daria Loginova

Published on

Jul 16, 2019

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