Articles
Adobe Presented Substance 3D Connector
It will help move assets between applications.
Adobe Releases Substance 3D Sampler 4.2
The release comes with a new AI-powered version of Image to Material and a new AI Upscale feature.
Setting Up Trees, Bushes, and Flowers For a Stylized 3D Environment
3D Environment Artist Asa Jin has walked us through the creation process behind the Little Hotel project, focusing on how the scene and its stylized vegetation were made using Substance 3D Designer, Maya, and Unreal Engine.
3D Modeling and Texturing Behind an Atmospheric NPR Animation
Rain Rouhani, a 2D/3D Character Artist, told us more about the stylized Sound of Hope animation, discussing the modeling workflow in Maya and detailing the texturing pipeline in Substance 3D Painter.
A Course on Creating Game Assets in ZBrush, Blender, and Substance 3D Painter
An online tutorial featuring 20 hours of content on making assets for games.
Creating Digital Holographic Comics with Unity, Autodesk & Adobe Tools
Creator of the first digital holographic comic and artist Jake Adams walked us through the production process behind his imaginative holographic comics, talked about his software of choice, spoke about the challenges of such projects, and discussed the Looking Glass holographic display.
Tutorial: Creating a 3D Environment With the Entire Substance 3D Suite
With this comprehensive guide, you'll learn how to set up a coffee shop scene using Substance 3D Stager, Painter, Designer, Sampler, Modeler, and Asset Library.
A Deep Dive Into Adobe's Substance 3D Assets Library
The creators and artists behind Adobe's Substance 3D Assets have shared an enormous overview of the library, explained how its assets are created, discussed its key benefits, and talked about utilizing the assets within the Substance 3D ecosystem.
Ghibli-Inspired Stylized 3D Environment Set Up in Unreal Engine
The author used Blender, ZBrush, and Substance 3D software to create the scene.