Jonathan Hemmens did a breakdown of his scene Light the Path made with UE4, Substance tools, and Maya, and talked about master material, Aurora effect, castle production, and more.
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, terrain and world creation, working from concepts, lighting, and more.
The Substance Day at SIGGRAPH 2019 brought some major announcements, so let’s have a look at what’s next for Substance tools.
Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material.
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.
The Substance team announced that the Substance in Maya plugin has been completely rewritten from the ground up.
To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.
Emrecan Cubukcu has revealed his brand-new material in Substance Designer and it looks absolutely stunning.
Check out a collection of 9 high-quality roof textures by Daniel Thiger ready for use in anything from high-end production to personal projects.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions