An Impressive Demo Created With UEFN & Substance 3D Tools
The demo was made by Adobe's Wes McDermott, Nikie Monteleone, and Gio Nakpil.
Adobe is Partnering With Epic Games & Autodesk to Provide Game Creators With Powerful Tools
The company plans to make versions of Substance 3D Modeler/Painter available to creators on Epic's Fab and collaborate with Autodesk to create a common 3D material model.
Substance 3D Modeler 1.2 Has Been Released
The update comes with support for new CAD file formats, the ability to set the polygon density of meshes, support for Pico and Quest Pro VR headsets, and more.
Tutorial: Creating Materials With Substance 3D Sampler & Adobe Capture
Wes McDermott shared a short tutorial demonstrating how to use Sampler and the Adobe Сapture app.
Adobe Substance 3D: Engaging With a New Generation of Designers and Modelers
Adobe's Pierre Maheut and Laurens Corijn talked about partnerships with schools and colleges, discussed the future of VR, and shared their thoughts on how the new tool, Substance 3D Modeler, can help artists to streamline production.
Realistic Baseball Gloves Made With Substance 3D Software
The creator demonstrated how Substance 3D Sampler's recently-added 3D Capture feature can be integrated into Substance 3D workflow.
A Deep Dive Into Substance 3D Sampler's 3D Capture Tool
Lead Product Manager at Adobe Baptiste Manteau has shared an extensive breakdown of Substance 3D Sampler's most recent release and discussed its novel photogrammetry feature 3D Capture.
Adobe Ships Substance 3D Stager 2.0
The update includes new features for producing turntable animations, adds CAD import and USD export, brings support for negative scale, and more.
Substance 3D Sampler 4.0 Has Been Released
The new version of the tool comes with integrated photogrammetry capabilities.
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