Ali Jalali discussed his career path in the CG-industry and did a breakdown of his mythical character, Zahhak, shared his favorite software and mentioned a few useful tips on hair production.
Check out 2 video tutorials from ChaosGroup on new V-Ray features in Substance Painter.
Join the course from Senior Games Artist Hannah Watts from Ubisoft Reflections.
Tuur Sangers explained the structure of his Rock Wall materials made in Substance Designer for Skyblivion including Rockshape, Mortar, and Moss graphs.
Substance Source released a new collection of 130 decals in 4 different categories.
Morgane Malville discussed her approach to creating 3D characters from concept art, talked about fundamental elements of 3D stylized art and mentioned her favorite software.
Jérémie Noguer from Substance by Adobe talked about the team's highlights of 2019, discussed how they create materials for Substance Source, talked about future plans, and more.
Check out 4 packs with brushes and courses for fast and easy hair and clothes production from Gumroad artists!
Billy Matjiunis from Ubisoft Toronto discussed his career path, talked about the team's approach to creating and organizing reusable assets for the Far Cry franchise and shared his workflow for vegetation production.
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