Articles

Zahhak: Mythical Character Breakdown

Ali Jalali discussed his career path in the CG-industry and did a breakdown of his mythical character, Zahhak, shared his favorite software and mentioned a few useful tips on hair production. 

Author

Ali Jalali

Published on

May 12, 2020

Reusable Assets and Vegetation Workflow for Games

Billy Matjiunis from Ubisoft Toronto discussed his career path, talked about the team's approach to creating and organizing reusable assets for the Far Cry franchise and shared his workflow for vegetation production.

Author

Billy Matjiunis

Published on

Apr 09, 2020

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