You now have a chance to save on Substance Designer on Steam. The team decided to give a 34% discount. Substance Designer is the industry’s standard for Material Creation and Scan Processing.
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.
- Environment Art
- 3d art
- environment art
- Game Design
- game development
- Game industry
- Marvelous Designer
- Substance Painter
- Unreal Engine
- Unreal Engine 4
Ronan Mahon has recently updated his custom filter for Substance tools. Let’s have a look at Filther Version 1.1.
The Gnomon student Melody Romero recreated an iconic scene from Kiki’s Delivery Service and shared a breakdown of it.
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.
Tim Paauwe recreated a High Elves Sword from Warhammer in a hand-painted PBR approach and shared the production details: hard-surface modeling, UVs, baking, texturing, lighting, and more.
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.
Have a look at a collection of the stylized materials by Adam Homoki that will let you texture all kinds of models.
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80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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