Technical Art Director of Naughty Dog
Promethean AI: The Tricks of Learning Game Art
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.
Fostering a Progressive Team Culture Model
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.
Promethean AI: World Building Game Changer
A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.
4 Technologies To Change Art Production
Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.
Uncharted 4 Artist Talks Beauty in Games
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.
- 1Tips on Landing a Job from Naughty Dog
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Unreal Engine 5.2 Preview Is Now Available
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter·
Stability AI & Midjourney Are Being Sued For Copyright ViolationsI don't think they're going to win this,
The wind is...·
Stability AI & Midjourney Are Being Sued For Copyright ViolationsWhat a joke. AI doesn't steal art anymore than an artist using re...·
MetaHuman Animator IntroducedWhen could it possibly be released ?·
Join thousands of game designers and keep track of your subscriptions