Technical Art Director of Naughty Dog
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.
A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.
Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.
Spider-Man System for UnrealThanks for the share !·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
This Fake Sims 5 Trailer Looks Too GoodI guess the first trailer was done in Lumion·
CGMA Student Project: Environmental FXAn acoustic guitar is a musical instrument in the guitar family
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