Technical Art Director of Naughty Dog
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.
A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.
Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.
Graphite from World of Tanks BreakdownI use boolean extremely rarely. Usually I mix different types of bakin...·
Graphite from World of Tanks BreakdownSo do you boolean all this tiny pieces to hull for baking?·
Real-Time Rain Material Within Unreal Engine材质函数有清晰的图片吗·
Great Courses For 2D and 3D ArtistsThank you!·
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