Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.
Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4.
Learn about the creation of game level, modelling process, creation of the materials and lighting.
Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking.
3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Diablo 3 Could Be "ARPG+MMO"Nice stuff. I remember this guy's talk at GDC. Legendary.·
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