Sungwoo Lee
3D Artist
Crafting Real-Time Hard-Surface Assets in UE4
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.
Author
Sungwoo Lee
Published on
Mar 18, 2019
Tips on World Machine Landscape Production
Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4.
Author
Sungwoo Lee
Published on
Jun 01, 2017
Complex Interior Environment Design
Learn about the creation of game level, modelling process, creation of the materials and lighting.
Author
Sungwoo Lee
Published on
Mar 15, 2016
Building Materials and Meshes for Sci-fi Games
Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking.
Author
Sungwoo Lee
Published on
Jan 13, 2016
Making Realistic Materials for 3D scenes
3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.
Author
Sungwoo Lee
Published on
Nov 16, 2015