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Sungwoo Lee

3D Artist

Crafting Real-Time Hard-Surface Assets in UE4

Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

Sungwoo Lee

Mar 18, 2019

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Tips on World Machine Landscape Production

Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4. 

Sungwoo Lee

Jun 01, 2017

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Complex Interior Environment Design

Learn about the creation of game level, modelling process, creation of the materials and lighting.

Sungwoo Lee

Mar 15, 2016

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Building Materials and Meshes for Sci-fi Games

Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking.

Sungwoo Lee

Jan 13, 2016

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Making Realistic Materials for 3D scenes

3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.

Sungwoo Lee

Nov 16, 2015

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