Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.
Sungwoo Lee shared some nice tips about using World Machine to build amazing landscapes in Unreal Engine 4.
Learn about the creation of game level, modelling process, creation of the materials and lighting.
Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking.
3d artist Sungwoo Lee talked about the way Substance Designer helped him to create detailed materials to build an awesome realistic scene in UE4.
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
Best Indie Games in 2020: May List@Slim_Offset Thanks for the remark!·
Bangarang: Working on Tattoos and Beauty RendersIt's super interesting! Awesome! Great article!·
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