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Breda University of Applied Sciences


Official website

www.buas.nl

A specialist and international higher education and research institute, offering bachelor’s and master’s degree programmes


At BUas Games (CMGT), you will learn the latest techniques and skills to design and develop innovative games and media. 

You will be prepared for a career in the dynamic world of triple-A games, where you will bring creative ideas to life.

The games study programme has been among the best in the Netherlands and worldwide for years!

BUas Games is also Gold Unreal Academic Partner.

Study Tracks

  • Programming
  • Visual Arts
  • Production & Design

Through intensive collaboration with lecturers and fellow students, you will build an impressive portfolio. The graduates find work at leading companies such as AvalancheGuerrilla, Ubisoft and Ghost VFX.

Breda University of Applied SciencesRecent articles

Join Industry Leaders At EPC2025 For The Latest In Procedural Content Generation In Games

Breda University of Applied Sciences will host the Everything Procedural Conference this April, offering masterclasses and talks on various procedural techniques.

This Development Team is Making Unreal Engine's MetaHumans Cry

The devs' WIP Crying System allows one to simulate realistic tears affected by gravity.

Impact of Concept Art on the Character Creation Pipeline

Character Artist and 3D Generalist Jef Bernaers told us about his thesis written at Breda University of Applied Sciences, dedicated to the impact concept art has on character creation.

Lighting a Gloomy Venice-Inspired Scene in Unreal Engine

Tom van der Veeken showed us the workflow behind the Venice: Calle Del Riccio project, shared some tips on creating modular kits and foliage with Maya and Substance 3D Designer, and revealed the lighting setup.

Creature Grooming in Houdini and Unreal Engine 5

Technical Artist Jack Hidde Glavimans shared the workflow behind the VESSEL project, showed some interesting grooming techniques in Houdini, and explained how the creatures were rendered in Unreal Engine 5.

Using Proceduralism & Houdini to Create Forza Horizon 5's Locations

Playground Games' Andrea Riccardi and Ole Greonbaek spoke about creating FH5's Mexico locations with procedural tools.

Deep Dive Into Procedural Content Generation for Games

Breda University of Applied Sciences announced the Everything Procedural Conference, which will be held on April, 22. Come and join the event to hear about various topics ranging from procedural game design, level design, audio, and world-building to generative art. 

Creating an Ancient Hideout in Photoshop and Unreal Engine 5

Keelan Maclear has shared his workflow behind the Monsters Hideout project, revealed how to create an environment using only Quixel and ready-made assets, and showed the lighting setup in Unreal Engine.

Creating a Modular Decayed Building in ZBrush, Maya, and UE5

Jamey Brand has shared the workflow behind the Havana Modular Building project, explained the process of making modular assets, and showed the lighting setup in Unreal Engine 5.

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