logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Official website

www.blackmagicdesign.com
Fusion is the world’s most advanced compositing software for visual effects artists, broadcast and motion graphic designers and 3D animators. With over 25 years of development, Fusion has been used on over 1000 major Hollywood blockbuster feature films!

© Black Magic Design, 2015

Hollywood’s Biggest Blockbusters

Thousands of Hollywood’s biggest blockbusters and hit television shows use Fusion to create their groundbreaking visual effects. Fusion has been used on feature films like Thor, The Amazing Spiderman 2, and The Hunger Games, as well as hit television shows like Orphan Black, Breaking Bad, Grimm, Adventure Time, Downton Abbey and the Emmy award winning Battlestar Galactica.

© Black Magic Design, 2015

Nodes, A Better Way to Work!

Fusion uses nodes which are small icons that represent effects, filters and other processing which can be connected together to easily build up larger and more complex visual effects. Because nodes are easy to see and connect together, you can combine tools, images, and objects in any order to create unlimited visual effects. Nodes make it easy to adjust any single part of your project simply by clicking on the node and making an adjustment. That’s much faster than a timeline based tool such as an NLE because you don’t need to hunt through nested stacks of confusing layers.

© Black Magic Design, 2015
Simply More Features

Whether you need to pull a key, track objects, retouch images, animate titles, or create amazing particle effects, Fusion has a massive toolset that lets you tackle the most demanding visual effects and motion graphics jobs. You get the world’s best 3D workspace along with tools for compositing, keying, painting, animation, stereoscopic 3D and more, all in a single application!

© Black Magic Design, 2015

GPU Accelerated Creative Workflow

Fusion is an extremely fast visual effects software tool that’s responsive enough to be used in high pressure, client driven sessions. With its GPU acceleration, you get instant feedback while you work so you can see exactly what you’re doing. Whether you’re working alone or with a client, Fusion gives you the real time control you need so you can spend more time being creative and less time waiting.

© Black Magic Design, 2015
Unlimited Render Power

Fusion has the world’s fastest production quality render engine! You can distribute your render jobs across an unlimited number of networked computers for incredible performance! That means you can render complex scenes incredibly fast to meet the intense deadlines of production, without having to sacrifice creativity or quality.

© Black Magic Design, 2015

Collaborate with Large Teams

When you’re working with a large creative team, Fusion Studio also includes Generation, multi user management software. Generation is an amazing collaboration tool that helps you manage and track versions of every shot in your studio. You can assign tasks to artists, make notes, and see each team member’s workload to help balance the work and finish projects faster. Fusion Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don’t have to copy and track multiple elements on different computers.

Features

intro

Compositing, Animation and 3D all in one Application!

Fusion includes all of the tools you need to create spectacular visual effects and advanced 3D motion graphics. The powerful and unique flow graph interface helps you easily build sophisticated composites by simply connecting nodes together. Fusion’s true 3D compositing environment lets you combine live action, 3D models, cameras, lights, 3D particles, volumetric effects and powerful image processing tools, all within a single application!

INTERFACE

interface-01

Flow Graph

Connect tools and effects together using nodes to create amazing effects with infinite control! Now you don’t need to get lost in nested layers or pre-composed timeline tracks, Fusion’s flow graph interface makes it easy to build your effects!

interface-02

Multiple 3D Viewers

The customizable viewport can be a single display or quad split display to view different 3D angles! You can overlay a histogram, view different channels or even view a shot in Stereo 3D!

interface-03

Timeline Editor

Quickly and easily trim, extend or slide any element or tool in your scene! You can even modify animation using spline curves directly in the timeline

interface-04

Spreadsheet Editor

Instantly jump to any keyframe value and make changes to a selected element using the incredibly simple spreadsheet view!

interface-05

Spline Editor
Use the flexible spline editor to create smooth motion between keyframes! Select from a range of interpolation methods like Linear, Bezier and B-Spline to get the exact animation you want!

3D COMPOSITING

3d-compositing-01

3D Workspace

Use an infinite 3D workspace to combine live action footage, 3D models, virtual cameras and light sources! Design with greater realism using casted shadows, depth of field and volumetric effects!

3d-compositing-02

Multi Channel Workflow

Import Open EXR files containing multiple 3D render passes with ease! Work with the diffuse pass, specular pass, normals, world position and others from within a single Open EXR file!

3d-compositing-03

Deep Pixel Compositing

Take advantage of both RGB color and XYZ position information in each pixel when using OpenEXR files so you can blend 2D images with 3D elements like volumetric fog and lights with interactive control.

3d-compositing-04

3D Geometry Import

Import FBX scenes to use 3D models from Maya, 3ds Max, Cinema4D and more! You can even import the super efficient Alembic format for animated geometry!

2D COMPOSITING TOOLS

2d-compositing-01

Keying and Mattes

Extract clean mattes with great control to create realistic looking composites! Use a broad range of keyers and matte tools including Primatte and Fusion’s own
Ultra Keyer!

2d-compositing-02

Blend Modes

2d-compositing-03

Use familiar blend modes like screen, overlay and difference to determine how pixels in different layers are combined! They even work while compositing in 3D!

Tracking

Automatically track, match move and stabilize subjects in your shots with sub pixel precision! You can also import 3D tracking data from software like PFTrack, Syntheyes, Mocha and more!

2d-compositing-04

Time Remapping

Play it faster, slow it down, ramp or fully animate the speed of a clip! Use optical flow for fluid results on extreme slow motion shots. You can even control the amount of interpolated frame blending!

FusionRecent articles

Every Model in This 3D Scene Was Made Procedurally Using Houdini

The uncommon choice of modeling software allowed for some breathtaking results.

Unique-Looking 3D Concepts Made in Blender & ZBrush

Nikita Konopatov has shared a collection of cool sci-fi props.

Detailed Sci-Fi 3D Prop Made in 3ds Max & Substance 3D Painter

The model was created by Sierra Division's Niels Couvreur for the studio's upcoming project.

Game-Ready 3D Robot Model Set Up in Unreal Engine 5

Denis Daraban continues the Etasphera series with a cool new mecha.

Creating the 80s-Inspired Devices in Maya & Fusion 360

Max Marharit told us about designing various devices, talked about the importance of visualizing the project beforehand, and explained why Fusion 360 was chosen as the main tool.

Creating a Shiny Red Ferrari in Maya, Fusion 360 & Arnold

Ian Tan told us about the working process behind the Ferrari 330 P4 project, talked about collecting different kinds of references, and shared a detailed breakdown of the composition.

Creating a Soviet Roentgenometer in Blender, RizomUV & ZBrush

Hard-Surface Artist David Belov has shared the workflow behind the Soviet DP-3B Roentgenometer project, discussed modeling in Fusion 360, and explained how the obsolete Soviet font was extracted from reference images.

Weapon Art Tutorials from Travis Davids

Grab Travis Davids's separate tutorials or combo packs for The Last of Us Flamethrower and Pistol production using Fusion 360, Keyshot, and Photoshop. 

Gumroad Packs for Weapon and Hard-Surface Art

Check out tutorials from Simon Fuchs that cover his approach to weapons and hard-surface details, a free real-time guide in Fusion 360 from Travis Davids, and a suppressor pack from Sankalp Chandra.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more