Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Jordan Jenkins did a breakdown of his lighting workflow for the recreation of the Marriage Story scene, discussed different lighting approaches and their purposes, and shared a few useful tips for artists.
Grab a tutorial to gain skills in creating environment design with Cem Tezcan.
George Garton prepared an extensive write-up on his UE4 scene Veiga Lighting Study discussing Brutalist style research, work with materials, water and lighting setup, and more.
Check out guides on lighting and their updates from the level lighting artist at Naughty Dog.
Check out 4 NVIDIA Studio tutorials from Alex Senechal and Ben Mauro who shared their overviews of the software, showed the workflows and gave useful tips for lighting, image settings, and rendering.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
Kassondra Krahn talked about the creation of props, tiling textures in Substance Designer, and lighting in her cozy environment Stylized Rustic Kitchen.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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