Articles

Creating an Abandoned Home Interior in UE4

Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4. 

Author

Faye Smith

Published on

Sep 14, 2020

Outskirts Environment Breakdown

Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup. 

Author

Toivo Huhtaniska

Published on

Aug 13, 2020

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