Articles
Path Tracing Is Coming to Cyberpunk 2077 in April
Better lighting promises even more realistic results.
Testing Out Unity's Adaptive Probe Volumes
Sakura Rabbit showed how the recently-introduced feature can be used to achieve high-quality lighting.
sultim-t Releases a Ray-Traced Version of the First Half-Life
The Black Mesa Research Facility has never looked prettier.
An Unusual Approach to Photorealism With Cinema 4D & Redshift
With his animation "Light is just fine now", Marc Potocnik, Designer and Director of the animation studio renderbaron, has captured the fleetingness of everyday lighting situations to moving pixels. Marc has shared a comprehensive breakdown of how he achieved photorealism – with an unusual approach.
Breakdown: Lighting Tools Created for The Callisto Protocol
Striking Distance Studios' Yan Ostretsov published a comprehensive technical breakdown of The Callisto Protocol's lighting.
A Huge Collection of Relighting Projects by Brian Leleux
The collection includes 49 artworks done during three years of working from home.
A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
The Callisto Protocol team provided a behind-the-scenes look at the game's visuals and lighting and explained what it did to create the game's tense feel.
Ghost Town: A Beautiful Environment Made With Unreal Engine 5.1
The scene was made to study Lumen in the engine's new version.
A Custom Lighting Solution Set Up in Unity
Oskar Stålberg demonstrated an amazing lighting solution achieved with Signed Distance Fields and 3D textures.