Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
The release delivers updates to Toolbag’s 3D texturing and rendering systems.
Sabin Lalancette revisited a 2020 project made at Squeeze Studio.
Jonathan Benainous shared a massive 2-part collection of 3D materials created for the TLoU remake.
Max Kutsenko discussed the workflow behind the Substance Receipt material, shared the nodes used for the paper and creases, and explained how the coins were made.
The model is made by Sterin 97.
3D Material Artist Niki Marinov shared the working process behind the Leica Lens project, explained how the maps for the asset were set up, and spoke about procedural modeling in Substance 3D Designer.
EveGoPlayOn's Evgene Ponomarev has shared a breakdown of the Y.R.S. "Turtle" project, told how the weapon was modeled and textured, and discussed the peculiarities of creating an asset for a game.
The creator has also utilized Marvelous Designer to create a highly-detailed suit of armor for the character.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 3A Game that Costs $2,000 Was Released on Steam
- 4Jenna Ortega's Wednesday Recreated in 3D
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6The Production Pipeline Behind Horizon Forbidden West's Faces
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JaylahLillie Jaylah Lillie
McDonald's Commercial Made Using NeRF & Luma AITo me it doesn’t look like good quality. It’s mainly featuring AI soft...·
Working on a Stylized Desert Scene in Unityi'm assuming/hoping this got you the job! :)·
Tutorial: Texturing Glass Surfaces in Substance 3D PainterReally love your work!·
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