Antoine Gérin talked about creating a working engine prop, discussed the workflow, and shared some advice about Blender and Substance tools.
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
Khayyam Naghiyev showed us how to create a dragon material using Substance, ZBrush, and Marmoset Toolbag.
Aleksei Panov showed us how to recreate a 2D concept of a mechanical general in 3D using ZBrush, Maya, Marvelous Designer, and Marmoset Toolbag 4.
3D Character Artist Luana Bueno shared an extensive breakdown of the character Wasteland Girl sharing tips on modeling, texturing, and more.
Check out this detailed tutorial on creating a character for a video game, provided by William Paré-Jobin.
Check out this breakdown of a piano model made in Maya, ZBrush, Marmoset Toolbag, and Substance Painter by Mélanie Barco.
Aleksandra Jankowska explained how you can create a procedural material for a Cambridge-style house using Substance Designer.
Sergei Gereev shared an extensive breakdown of creating an animated picture in Maya, Substance Painter, ZBrush, and Marmoset Toolbag, and how to bypass technical restrictions of Marmoset Viewer.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5Epic Games Raises $1B to Build Metaverse
- 6The Last of Us: Using Game Elements to Subvert Expectations
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
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