Recreating Azula in 3D in ZBrush and Substance Painter

Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.


Katie Humes

Published on

Aug 12, 2020

Stitch Fan Art: Character Animation Workflow

Wilhem Durand discussed his animation workflow for the Stitch fan art, shared his approach to translating the character's emotions, and named his favorite tools used in the production.


Wilhem Durand

Published on

Jul 30, 2020

Bounty Hunter: Modeling and Texturing Workflow in ZBrush

Marko Lazov did a breakdown of the character he created during the Bootcamp at Vertex School, shared his modeling approach to human anatomy and details, and discussed skin and fabric texturing process. 


Marko Lazov

Published on

Jul 28, 2020

Creating a Metallic Ornate Pattern in Substance Designer

Fabian Seager broke down his procedural Ornate Pattern material, talked about presentation in Marmoset Toolbag, and shared his way of learning Substance Designer.


Fabian Seager

Published on

Jul 22, 2020

Candy: Sculpting in ZBrush & Presentation in Marmoset Toolbag

Tamás Sárffi did a breakdown of his stylized character Candy: sculpting body and hair, minimalistic texturing in Substance Painter, rendering in Marmoset Toolbag, and more.


Tamás Sárffi

Published on

Jun 24, 2020

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Articles and tutorials for 2D/3D Artists