Articles
The Legend of Zelda's Link Reimagined as a Teenager With ZBrush
The sculpt was made by Gianluca Squillace.
Texturing a Screwdriver Using Substance 3D Painter
Josh Brown walked us through the texturing process of the Screwdriver project and showed how the work with gradient was done to show signs of age.
Detailed Golden Eagle Model by Harry Osborn
The artist used Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag to create the model.
Creating an Intricate Gun Design in 3ds Max and ZBrush
3D Environment and Prop Artist Rayhan Sharif shared his process of designing a Smith & Wesson revolver, delving into the steps involved in modeling and texturing the prop in 3ds Max, ZBrush, and Substance 3D Painter.
Creating Star Wars Blaster Using Blender & Substance 3D Painter
Dennis Levi shared the working process behind the Star Wars Blaster project, showed their subdivision and remesh workflows, and explained how the texturing was done.
A Closer Look at 3D Materials Created for Gotham Knights
Jonathan Benainous has shared a new gallery, showcasing the materials he made for WB Games Montréal's Gotham Knights.
Creating a Stylized Fantasy House in Blender and 3DCoat
Brian Nguyen has shared the breakdown of his recent project, A Big Fantasy House, discussed the modeling process in Blender and texturing process in 3DCoat, and detailed how lighting and animations were set up.
Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5
Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.
Creating Batteriy Pile Material Using Blender & Substance 3D Tools
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.