Articles
How to Make Tool Kit with History Using ZBrush & Substance 3D Painter
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Tom Hiddleston's Loki Recreated in 3D With ZBrush & Substance 3D
The portrait was inspired by the second season of the Loki TV series.
Look at This Volumetric Lego Generator Created In Substance 3D Designer
Maxime Guyard-Morin has walked us through the Lego Generator project, providing a detailed overview of the pipeline involved in incorporating volume and depths, and shared his workflow in Substance 3D Designer.
3D Artist Presents a Lifelike Portrait of Scarlett Johansson
Hossein Diba has unveiled a new realistic character model and shared the tools that were used to create it.
Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
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Setting Up Pretty Bun Hairstyle with GS CurveTools for Maya
Daniel Alandete Piñero told us about how to create a real-time bun hairstyle using GS CurveTools, showed his work on layers, and explained how to make hair realistic.
Creating a Victorian Tiles Material in Substance 3D Designer
Matthew Taylor has talked about the Victorian Tiles project and shared how the procedural material was created in Substance 3D Designer, detailing the process of setting up cameras, lighting, and final renders.
Create Grand Organ in 3ds Max, ZBrush & Substance 3D Painter
Jérôme Bussat showed us the workflow behind the Dominion Reed Organ project, explaining how he tackled wood as a PBR material, organized props, and set up the lighting.
Learn How To Create a XVI Century Building Using Unreal Engine 5
Michał Zieliński has shared the "Once Upon A Time In Hamburg" project, discussing the setup of composition, textures, and lighting, as well as providing insights into how the project was rendered in UE5.