Articles

Polaris MRZR D4: Military Vehicle Production

Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.

Author

Sergejs Karpovs

Published on

Jul 09, 2020

Game Character Production from a 2D Concept

Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.

Author

Kasita Wonowidjojo

Published on

Jun 15, 2020

Bird Palace Scene Breakdown

Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools. 

Author

Sacha Veyrier

Published on

May 26, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.

Author

Alex Buryak

Published on

May 19, 2020

Engine Repair: Eevee and Substance Designer Workflow

John Dupuis discussed his Engine Repair project and shared the production details, focusing on the workflow in Blender's Eevee engine and materials creation in Substance Designer. 

Author

John Dupuis

Published on

Apr 10, 2020

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