The model is made by Peter Zoppi.
The creator has also utilized Marvelous Designer to create a highly-detailed suit of armor for the character.
Pankaj Kholiya has shared the working process behind his animation-ready clothes simulation project, explained how the clothes were blocked out and textured, and detailed the process of creating animation in Marvelous Designer.
Yulia Nikishova shared the workflow of the Cyborg project, showed the brushes used for the mechanical neck, and described the texturing process.
The model is made by Dohyun Park.
The entire working process behind the scene is available as VODs via the creator's Twitch.
This impressive rig was made by Nicolas Roth.
Andrei Egorov has shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2Jenna Ortega's Wednesday Recreated in 3D
- 3Designing a Cozy Stylized House in Blender & Unreal Engine 5
- 4Setting Up Lighting for a Japanese Rural Scene in Unreal Engine 5
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
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