Rebecca El Cheikh created a new generator in Substance 3D Designer and shared with us how it was made.
Cino Lai showcased a new incredible 3D material and shared an in-depth breakdown explaining how it was made.
QuiltiX is a node-based MaterialX editor.
Ivan Popov walked us through the process of making a wood material for a rifle, showed the texturing steps, and explained the rendering process that would make the result look realistic.
Javad Rajabzade has returned to 80 Level to share the breakdown of the post-apocalyptic wood Smart Materials, showing how they were made in Substance 3D Painter.
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.
Dima Aminev shared the workflow behind the procedural fishing nets material and showed the details added to make it look realistic.
Oday Abuzaeed shared the workflow behind the beach sand material and explained how its imperfections were generated.
Yi Sun shared the workflow behind the fusilli pasta material, showed the nodes used in Houdini, and explained how the sauce was created to be deliciously realistic.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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