Articles

Procedural Tools in World Design

Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, terrain and world creation, working from concepts, lighting, and more.

Author

Kem Yaralioglu

Published on

Aug 13, 2019

Timelapse Breakdown: Potify Texturing in Substance Painter

Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY. The video is an amazing example of the high quality you can achieve in Substance Painter.

Author

Arti Sergeev

Published on

Aug 13, 2019

Howl’s Moving Castle Scene: Materials & Lighting

Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

Author

Daria Loginova

Published on

Jul 26, 2019

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