Alexandra Lazarenko shared a breakdown of the Puffer material, explained how the coat was made, and offered some tips for beginner artists.
Max Kutsenko discussed the workflow behind the Substance Receipt material, shared the nodes used for the paper and creases, and explained how the coins were made.
3D Material Artist Niki Marinov shared the working process behind the Leica Lens project, explained how the maps for the asset were set up, and spoke about procedural modeling in Substance 3D Designer.
You can get the material or make one yourself with Ryan King's tutorial.
Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.
The creator has also shared an in-depth breakdown of the project.
Sophie Almecija shared the working process behind the stylized fishing net material, explained the workflow in Substance 3D Designer and Painter, and shared some tips for aspiring artists.
Victor Hermosa talked about creating rock ground and concrete materials using DALL-E 2's AI and explained how Substance 3D tools helped them to achieve the desired result.
Adam Sharp showed the detailed workflow behind the Fallen Leaves material and explained how the nodes were arranged for the leaves, twigs, and moss.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2A Game that Costs $2,000 Was Released on Steam
- 3Jenna Ortega's Wednesday Recreated in 3D
- 4Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
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