Materials

Breakdown: Caldwell Rival 78 Joker Fan Art

Anton Teryoshkin did a detailed breakdown of the weapon project that he worked on during the Weapon Skin Contest, shared his modeling, retopology and materials approach, explained the rendering and lighting workflow in Unity3D and mentioned a few useful tips and principles that helped him finish the project in time.

Author

Anton Teryoshkin

Published on

Mar 19, 2020

Working on Stylized Interior: Silhouettes, Materials, Lighting

Alex Engelmann did a breakdown of his UE4 environment Tug Boat Interior made during the recent Polycount Challenge and talked about his approach to translating a 2D concept into 3D.

Author

Alex Engelmann

Published on

Mar 12, 2020

3D Architecture: Recreating 240 Centre Street

Mariano Merchante shared his process of recreating New York City Police Headquarters from initial modeling in Maya and Houdini to lighting setup and rendering in Redshift.

Author

Mariano Merchante

Published on

Mar 11, 2020

Gumroad Digest: Substance Designer Materials

Check out 5 packs with Substance Designer materials we picked for this week's digest. Whether you are looking for animalistic textures or stylized wooden materials, this compilation might come in handy for you!

Author

Ellie Harisova

Published on

Feb 24, 2020

Cafe Ceiling: Creating Complex Materials in Substance Designer

Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation. 

Author

Alex Beddows

Published on

Feb 19, 2020

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Materials