David Baylis did a breakdown of his archviz scene Winter Cabin in UE4 and talked about scale, props, materials, lighting, and more.
David Baylis talked about the way he created authentic real-time hyper-car.
3d artist David Baylis shared some on the insights on building beautiful environments with 3ds Max and Unreal Engine 4.
Ubisoft Releases Mixer For BlenderI am trying to figure how how to get my port number is do I need to cr...·
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Daybreak Games Acquired Cold Iron StudiosAnd now any games that Cold Iron Studio have been developing are going...·
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